StatusLive Servers online11,745 Players55,760 Populated3,187 Wiped · 3 h129 Interval5 min Date30 OCT 2026

DWG RG-S15284Server sheetchecked 7m ago

A Shockbyte x Discord Production Rust Server

Online 157.85.85.50:28142 checked 7m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for A Shockbyte x Discord Production Rust Server, and is it up?

A Shockbyte x Discord Production Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 4 days 12 hours ago. For the last 4 full days the record is 95 of 96 hours up, 99% of the time. On 25 October 2026 is when Rust Graphs first saw it.

Is A Shockbyte x Discord Production Rust Server stable in the figures recorded?

254 server fps on average over the last 48 hours, and never under 246. Counted at its highest: 8,367 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,620 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is A Shockbyte x Discord Production Rust Server hosted?

There is no region published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.85.50:28142 is its address.

What Rust version is recorded for A Shockbyte x Discord Production Rust Server?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on A Shockbyte x Discord Production Rust Server?

Current player count on A Shockbyte x Discord Production Rust Server: 0, of 40 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for A Shockbyte x Discord Production Rust Server?

Within the top 69% of all ranked servers: A Shockbyte x Discord Production Rust Server at #15,284 for player hours, seven days recorded.

Schedules

On A Shockbyte x Discord Production Rust Server, when do wipes occur?

A Shockbyte x Discord Production Rust Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days 13 hours ago.

Rules and settings

Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

No gather rate is stated in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is A Shockbyte x Discord Production Rust Server played?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Shockbyte x Discord Production Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags A Shockbyte x Discord Production Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.85.50:28142 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded