StatusLive Servers online11,630 Players46,342 Populated3,160 Wiped · 3 h95 Interval5 min Date28 OCT 2026

DWG RG-S15400Server sheetchecked 7m ago

A Shockbyte Rust Server

Online 157.85.86.184:28015 checked 7m ago

Connect
Players now 0/ 75 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average
434 / 475
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
226 / 225
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average
27 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average
30 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average
139 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
46 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 12 days 8 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 15 October 2026 is when Rust Graphs first saw it.

Is A Shockbyte Rust Server stable in the figures recorded?

Average server fps over the last 48 hours is 253; the lowest was 240. Counted at its highest: 8,146 entities, buildings, deployables and the rest of the world included. 3,380 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Shockbyte Rust Server hosted?

A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.86.184:28015 is its address.

What Rust version is recorded for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on A Shockbyte Rust Server?

At the last refresh, A Shockbyte Rust Server recorded 0 players across 75 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Within the top 69% of all ranked servers: A Shockbyte Rust Server at #15,400 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for A Shockbyte Rust Server?

Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 12 days 9 hours ago.

Map and rules

Which rules and settings are recorded for A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?

On Rust Graphs, A Shockbyte Rust Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): 75 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join A Shockbyte Rust Server?

Enter client.connect 157.85.86.184:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players 75 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded