Fig. 1Players on After the war... What happened?RG-S16008-01 · Sheet 1 of 11
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S16008-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S16008-03 · Sheet 3 of 11
Schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ScheduleExpected wipesRG-S16008-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S16008-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for After the war... What happened?, and is it up?
After the war... What happened? is offline at this moment; 23 days 4 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
In which location is After the war... What happened? hosted?
A region is not published by After the war... What happened?. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 157.85.86.51:26079.
3.
What Rust version is recorded for After the war... What happened??
On Linux, After the war... What happened? runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Player data
4.
What does the population history show for After the war... What happened??
The latest refresh records After the war... What happened? as offline, last seen 23 days 4 hours ago.
5.
In the rankings, which position does After the war... What happened? hold?
Player hours over seven days place After the war... What happened? at #16,008, within the top 72% of ranked servers. Within the quad group it places #635.
Wipe times
6.
On After the war... What happened?, when do wipes occur?
After the war... What happened?'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 55 days 21 hours ago.
Settings
7.
Which settings does After the war... What happened? run, and what rules?
No gather rate is stated in the name of After the war... What happened?. A group tops out at 4 players (quad). It runs the softcore game mode, The easier mode from Facepunch keeps part of your loot. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
8.
What is the map for After the war... What happened??
Seed 50000 and size 3,000 define the procedural map After the war... What happened? generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
9.
Where does After the war... What happened? appear among the Rust Graphs lists and filters?
These Rust Graphs lists include After the war... What happened?: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
10.
Which meaning is attached to each tag on After the war... What happened??
The game's server browser reads these tags from After the war... What happened?: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp40 (Max players): The slot count is 40; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
11.
What is the way to connect to After the war... What happened??
Enter client.connect 157.85.86.51:26079 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
NotesAnswered from the figuresRG-S16008-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
Game
gmsoftcore
Game modeSoftcore rules apply, an easier set.
mp40
Max playersThe slot count is 40.
ts4
Group limitTeam size is capped at 4.
v2633
ProtocolYour game must match protocol 2633 to join.
cs165217
BuildBuild: 165217.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeRegion code not set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S16008-11 · Sheet 11 of 11