StatusLive Servers online11,765 Players59,281 Populated3,483 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15339Server sheetchecked 6m ago

testing

Online NA 157.85.86.76:21595 checked 6m ago

duo weekly wipes moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,339top 69% · #1521 in NA
Last wipe4d agoweekly schedule
Next wipe2d 17hSat 31 Oct, 16:01 UTC
Fig. 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on testing
Fig. 2

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #370 of the duo servers (top 88%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 2d 17h. Its weekly schedule tag · low confidence

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 2d 17hSat 31 Oct, 16:01 UTC
  2. 7d 20hThu 5 Nov, 19:00 UTCFW
  3. 9d 17hSat 7 Nov, 16:01 UTC
  4. 16d 17hSat 14 Nov, 16:01 UTC
  5. 23d 17hSat 21 Nov, 16:01 UTC
  6. 30d 17hSat 28 Nov, 16:01 UTC
  7. 35d 20hThu 3 Dec, 19:00 UTCFW
  8. 37d 17hSat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC4d ago 0 – running 0
Sat 17 Oct, 15:10 UTC11d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC12d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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02
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175 / 175
03
US RustLife.net | Solo/Duo | Fridays | Noob FriendlyNA · duo · weekly · 3 on average
2 / 100
04
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPEDNA · duo · weekly · 3 on average
2 / 100
05
US RustLife.net | Solo/Duo | Mondays | Noob FriendlyNA · duo · weekly · 2 on average
3 / 100
06
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 144 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is testing, and is it online now?

testing is up at this moment. The uptime it reports puts the last restart at about 2 days 10 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 16 October 2026.

What does the recorded performance of testing show?

239 server fps on average over the last 48 hours, and never under 231. Counted at its highest: 7,034 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,814 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for testing?

In North America testing lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 157.85.86.76:21595.

What Rust version is recorded for testing?

On Linux, testing runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on testing?

0 of 20 slots on testing are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for testing?

The same seven-day player-hour count places testing at #1,521 within North America, #15,339 across all ranked servers and in the top 69% of them. Within the duo group it places #370.

Wipe times

On testing, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on testing?

The prediction follows its tag, because too few wipes of testing are on record to confirm the schedule. On Saturday 31 October at 16:01 UTC its next wipe is due. The world it runs now was made 4 days 6 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for testing?

Gather rate for testing: not stated in the name. 2 players per group at most (duo). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for testing?

Seed 50000 and size 1,000 define the procedural map testing generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain testing?

The Rust Graphs lists that carry testing are: Duo Rust servers, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on testing?

Tags published by testing, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to testing?

Connect with client.connect 157.85.86.76:21595: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/BGKzykfwEC is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players Slots: 20.
ts2
Group limit Team size is capped at 2.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded