StatusLive Servers online11,876 Players95,829 Populated4,104 Wiped · 3 h154 Interval5 min Date27 OCT 2026

DWG RG-S6686Server sheetchecked 12m ago

The Dead Zone

Online 157.85.86.90:28015 checked 12m ago

vanilla
Connect
Players now 0/ 125 0% full
7-day average0peak 2
Rank#6,686top 30%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on The Dead Zone
Fig. 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:20 UTC24d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
829 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
55 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
131 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
474 / 525
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
291 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
215 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is The Dead Zone online, and what uptime has been recorded?

At this moment The Dead Zone is online. About 46 hours ago is when it last restarted, measured from the uptime it reports. 162 of 168 hours up over the last 7 full days, which is 96% of the time. On 3 October 2026 is when Rust Graphs first saw it.

Is The Dead Zone stable in the figures recorded?

The last 48 hours give an average of 94 server fps and a floor of 62. Counted at its highest: 163,602 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,073 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for The Dead Zone?

A region is not published by The Dead Zone. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 157.85.86.90:28015.

What Rust version is recorded for The Dead Zone?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on The Dead Zone. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on The Dead Zone?

At the last refresh, The Dead Zone recorded 0 players across 125 slots. The seven-day mean is 0 players; the peak over the same period is 2.

What rank has been recorded for The Dead Zone?

Within the top 30% of all ranked servers: The Dead Zone at #6,686 for player hours, seven days recorded.

Wipe times

On The Dead Zone, what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. At 29 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on The Dead Zone?

The Dead Zone's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days 2 hours ago.

Settings

Which settings does The Dead Zone run, and what rules?

The name of The Dead Zone records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has The Dead Zone loaded?

Seed 567367 and size 5,400 define the procedural map The Dead Zone generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does The Dead Zone appear among the Rust Graphs lists and filters?

On Rust Graphs, The Dead Zone is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Which meaning is attached to each tag on The Dead Zone?

The game's server browser reads these tags from The Dead Zone: gmrust (Game mode): Standard survival, as Rust plays; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to The Dead Zone?

In Rust, press F1 and type client.connect 157.85.86.90:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp125
Max players Slots: 125.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded