DWG RG-S6686Server sheetchecked 12m ago
The Dead Zone
Online 157.85.86.90:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is The Dead Zone online, and what uptime has been recorded?
At this moment The Dead Zone is online. About 46 hours ago is when it last restarted, measured from the uptime it reports. 162 of 168 hours up over the last 7 full days, which is 96% of the time. On 3 October 2026 is when Rust Graphs first saw it.
Is The Dead Zone stable in the figures recorded?
The last 48 hours give an average of 94 server fps and a floor of 62. Counted at its highest: 163,602 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,073 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for The Dead Zone?
A region is not published by The Dead Zone. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 157.85.86.90:28015.
What Rust version is recorded for The Dead Zone?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on The Dead Zone. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on The Dead Zone?
At the last refresh, The Dead Zone recorded 0 players across 125 slots. The seven-day mean is 0 players; the peak over the same period is 2.
What rank has been recorded for The Dead Zone?
Within the top 30% of all ranked servers: The Dead Zone at #6,686 for player hours, seven days recorded.
Wipe times
On The Dead Zone, what does the data show for wipe day?
The recent wipes averaged a busiest count of 3 players. At 29 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on The Dead Zone?
The Dead Zone's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days 2 hours ago.
Settings
Which settings does The Dead Zone run, and what rules?
The name of The Dead Zone records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map has The Dead Zone loaded?
Seed 567367 and size 5,400 define the procedural map The Dead Zone generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does The Dead Zone appear among the Rust Graphs lists and filters?
On Rust Graphs, The Dead Zone is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Which meaning is attached to each tag on The Dead Zone?
The game's server browser reads these tags from The Dead Zone: gmrust (Game mode): Standard survival, as Rust plays; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to The Dead Zone?
In Rust, press F1 and type client.connect 157.85.86.90:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.