DWG RG-S15323Server sheetchecked 3h ago
A Shockbyte x Discord Production Rust Server
Online 157.85.87.197:25511 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:21 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for A Shockbyte x Discord Production Rust Server, and is it up?
At this moment A Shockbyte x Discord Production Rust Server is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. 36 of 168 hours up over the last 7 full days, which is 21% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.
Is A Shockbyte x Discord Production Rust Server stable in the figures recorded?
The last 48 hours give an average of 240 server fps and a floor of 240. Counted at its highest: 8,178 entities, buildings, deployables and the rest of the world included. 1,702 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for A Shockbyte x Discord Production Rust Server?
A region is not published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 157.85.87.197:25511.
On which Rust version is A Shockbyte x Discord Production Rust Server running?
On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for A Shockbyte x Discord Production Rust Server?
At the last refresh, A Shockbyte x Discord Production Rust Server recorded 0 players across 75 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is A Shockbyte x Discord Production Rust Server placed?
Within the top 69% of all ranked servers: A Shockbyte x Discord Production Rust Server at #15,323 for player hours, seven days recorded.
Wipe data
On A Shockbyte x Discord Production Rust Server, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 10 hours ago.
Map and rules
Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?
The name of A Shockbyte x Discord Production Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has A Shockbyte x Discord Production Rust Server loaded?
Size 1,500 with seed 50000: that is the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry A Shockbyte x Discord Production Rust Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?
The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): 75 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.87.197:25511 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.