StatusLive Servers online11,757 Players71,901 Populated3,470 Wiped · 3 h213 Interval5 min Date29 OCT 2026

DWG RG-S15290Server sheetchecked 6m ago

A Shockbyte x Discord Production Rust Server

Online 157.85.87.234:28470 checked 6m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

A Shockbyte x Discord Production Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 3 days 13 hours ago. For the last 2 full days the record is 47 of 48 hours up, 98% of the time. First seen by Rust Graphs on 26 October 2026.

How does A Shockbyte x Discord Production Rust Server perform, as measured?

The last 48 hours give an average of 253 server fps and a floor of 240. Counted at its highest: 8,365 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,570 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Shockbyte x Discord Production Rust Server hosted?

There is no region published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 157.85.87.234:28470.

What Rust version is recorded for A Shockbyte x Discord Production Rust Server?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte x Discord Production Rust Server. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on A Shockbyte x Discord Production Rust Server?

At the last refresh, A Shockbyte x Discord Production Rust Server recorded 0 players across 40 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does A Shockbyte x Discord Production Rust Server hold?

Player hours over seven days place A Shockbyte x Discord Production Rust Server at #15,290, within the top 69% of ranked servers.

Wipe data

What wipe schedule has been recorded for A Shockbyte x Discord Production Rust Server?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 3 days 15 hours ago.

Map and rules

Which settings does A Shockbyte x Discord Production Rust Server run, and what rules?

No gather rate is stated in the name of A Shockbyte x Discord Production Rust Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain A Shockbyte x Discord Production Rust Server?

On Rust Graphs, A Shockbyte x Discord Production Rust Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?

Tags published by A Shockbyte x Discord Production Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join A Shockbyte x Discord Production Rust Server?

In Rust, press F1 and type client.connect 157.85.87.234:28470 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded