StatusLive Servers online11,666 Players52,161 Populated3,273 Wiped · 3 h86 Interval5 min Date28 OCT 2026

DWG RG-S13134Server sheetchecked 8m ago

Red sun in the sky

Online 157.85.87.241:26318 checked 8m ago

Connect
Players now 0/ 5 0% full
7-day average0peak 2
Rank#13,134top 59%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Red sun in the sky
Fig. 2

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW26d ago 1 – running 0
Sat 19 Sep, 10:09 UTC38d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC39d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average
432 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
302 / 325
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average
37 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average
28 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average
159 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
67 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Red sun in the sky online, and what uptime has been recorded?

Red sun in the sky is up at this moment. The uptime it reports puts the last restart at about 41 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is Red sun in the sky stable in the figures recorded?

Average server fps over the last 48 hours is 117; the lowest was 34. Counted at its highest: 64,992 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,161 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Red sun in the sky?

There is no region published by Red sun in the sky. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 157.85.87.241:26318.

On which Rust version is Red sun in the sky running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Red sun in the sky. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Red sun in the sky?

At the last refresh, Red sun in the sky recorded 0 players across 5 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 15:00 UTC, averaging 0 players.

Against other Rust servers, where is Red sun in the sky placed?

Over the last seven days, Red sun in the sky records #13,134 for player hours: the top 59% of all ranked servers.

Schedules

What happens on Red sun in the sky on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 3.

Which times and days are wipes plotted at on Red sun in the sky?

No next wipe can be predicted for Red sun in the sky: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 13 hours ago.

Map and rules

Which settings does Red sun in the sky run, and what rules?

Gather rate for Red sun in the sky: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for Red sun in the sky?

Seed 471471404 and size 3,500 define the procedural map Red sun in the sky generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Red sun in the sky appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Red sun in the sky are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Red sun in the sky?

gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Red sun in the sky publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Red sun in the sky?

In Rust, press F1 and type client.connect 157.85.87.241:26318 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded