DWG RG-S15349Server sheetchecked 13m ago
WildHunt
Online 157.85.87.37:28138 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for WildHunt, and is it up?
At this moment WildHunt is online. The uptime it reports puts the last restart at about 4 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 21 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of WildHunt show?
229 server fps on average over the last 48 hours, and never under 199. Counted at its highest: 30,071 entities, buildings, deployables and the rest of the world included. 3,891 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is WildHunt hosted?
No region is published by WildHunt. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 157.85.87.37:28138.
On which Rust version is WildHunt running?
Rust network protocol 2635 and build 168909 on Linux: that is what WildHunt runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on WildHunt?
At the last refresh, WildHunt recorded 0 players across 40 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for WildHunt?
Over the last seven days, WildHunt records #15,349 for player hours: the top 69% of all ranked servers. Within the quad group it places #624.
Wipe times
What is recorded on WildHunt on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for WildHunt?
The record of WildHunt's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 7 days 3 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for WildHunt?
Gather rate for WildHunt: not stated in the name. A group tops out at 4 players (quad). softcore, The easier mode from Facepunch keeps part of your loot, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is WildHunt played?
WildHunt runs a procedural map of size 2,500 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain WildHunt?
These Rust Graphs lists include WildHunt: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on WildHunt?
gmsoftcore (Game mode): Softcore rules apply, an easier set; mp40 (Max players): The slot count is 40; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags WildHunt publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is WildHunt joined?
Connect with client.connect 157.85.87.37:28138: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
mp40
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.