DWG RG-S13491Server sheetchecked 13m ago
HAZMA
Online 157.85.88.114:22243 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:20 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for HAZMA, and is it up?
HAZMA is up at this moment. About 2 days 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 37 of 168 hours up, 22% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does HAZMA perform, as measured?
The last 48 hours give an average of 221 server fps and a floor of 190. Counted at its highest: 67,469 entities, buildings, deployables and the rest of the world included. 4,150 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is HAZMA hosted?
A region is not published by HAZMA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 157.85.88.114:22243.
On which Rust version is HAZMA running?
On Linux, HAZMA runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on HAZMA?
At the last refresh, HAZMA recorded 0 players across 30 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 10:00 UTC, averaging 0 players.
What rank has been recorded for HAZMA?
Within the top 61% of all ranked servers: HAZMA at #13,491 for player hours, seven days recorded.
Wipe data
What is recorded on HAZMA on wipe day?
The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on HAZMA?
HAZMA's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 1 hours ago the current world was made.
Settings
What settings and rules apply on HAZMA?
The name of HAZMA records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
What is the map for HAZMA?
Size 3,500 with seed 50000: that is the procedural map HAZMA runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain HAZMA?
On Rust Graphs, HAZMA is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
On HAZMA, what is meant by each tag?
The game's server browser reads these tags from HAZMA: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join HAZMA?
Enter client.connect 157.85.88.114:22243 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp30,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp30
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.