StatusLive Servers online11,776 Players67,745 Populated3,535 Wiped · 3 h197 Interval5 min Date29 OCT 2026

DWG RG-S7730Server sheetchecked 11m ago

A Shockbyte Rust Server

Online 157.85.88.220:25276 checked 11m ago

Connect
Players now 2/ 5 40% full
7-day average0peak 2
Rank#7,730top 35%
Last wipe12h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
0123413:0022:0007:0016:0002:0011:00Wiped Thu 29 Oct, 00:34 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

Server fpsWipe
010020030040013:0022:0007:0016:0002:0011:00Wiped Thu 29 Oct, 00:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:34 UTC12h ago – – running 0
Sat 24 Oct, 21:16 UTC4d ago 1 halved by day 1 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
539 / 525
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is A Shockbyte Rust Server, and is it online now?

Right now, A Shockbyte Rust Server is recorded as online. About 10 hours ago is when it last restarted, measured from the uptime it reports. 95 of 96 hours up over the last 4 full days, which is 99% of the time. First seen by Rust Graphs on 24 October 2026.

How does A Shockbyte Rust Server perform, as measured?

Average server fps over the last 48 hours is 202; the lowest was 55. Counted at its highest: 109,806 entities, buildings, deployables and the rest of the world included. 4,267 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is A Shockbyte Rust Server hosted?

A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 157.85.88.220:25276.

What Rust version is recorded for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on A Shockbyte Rust Server?

At the last refresh, A Shockbyte Rust Server recorded 2 players across 5 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 2 players.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Over the last seven days, A Shockbyte Rust Server records #7,730 for player hours: the top 35% of all ranked servers.

Wipe data

On A Shockbyte Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On A Shockbyte Rust Server, when do wipes occur?

Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 12 hours ago the current world was made.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte Rust Server?

Size 3,500 with seed 1779139169: that is the procedural map A Shockbyte Rust Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join A Shockbyte Rust Server?

In Rust, press F1 and type client.connect 157.85.88.220:25276 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded