DWG RG-S15338Server sheetchecked 14m ago
A Shockbyte Rust Server
Online 157.85.90.149:24086 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for A Shockbyte Rust Server, and is it up?
At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 25 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 October 2026.
What does the recorded performance of A Shockbyte Rust Server show?
Average server fps over the last 48 hours is 241; the lowest was 227. Counted at its highest: 8,182 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,243 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 157.85.90.149:24086.
What Rust version is recorded for A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for A Shockbyte Rust Server?
Current player count on A Shockbyte Rust Server: 0, of 40 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does A Shockbyte Rust Server hold?
Within the top 69% of all ranked servers: A Shockbyte Rust Server at #15,338 for player hours, seven days recorded.
Schedules
On A Shockbyte Rust Server, when do wipes occur?
Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 16 days 6 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for A Shockbyte Rust Server?
Gather rate for A Shockbyte Rust Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
On which map is A Shockbyte Rust Server played?
Size 1,500 with seed 50000: that is the procedural map A Shockbyte Rust Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?
On Rust Graphs, A Shockbyte Rust Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On A Shockbyte Rust Server, what is meant by each tag?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join A Shockbyte Rust Server?
In Rust, press F1 and type client.connect 157.85.90.149:24086 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.