DWG RG-S5173Server sheetchecked 12m ago
A Shockbyte Rust Server
Online 157.85.90.208:28355 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, and #326 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 07:30 UTC6d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for A Shockbyte Rust Server, and is it up?
Right now, A Shockbyte Rust Server is recorded as online. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 5 full days the record is 120 of 120 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.
How does A Shockbyte Rust Server perform, as measured?
112 server fps on average over the last 48 hours, and never under 88. Counted at its highest: 95,162 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,467 MB. Players feel low fps and a climbing entity count as lag.
In which location is A Shockbyte Rust Server hosted?
A region is not published by A Shockbyte Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.90.208:28355 is its address.
On which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on A Shockbyte Rust Server?
At the last refresh, A Shockbyte Rust Server recorded 0 players across 2 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 22:00 UTC, averaging 2 players.
Against other Rust servers, where is A Shockbyte Rust Server placed?
Within the top 23% of all ranked servers: A Shockbyte Rust Server at #5,173 for player hours, seven days recorded. Within the quad group it places #326.
Wipe times
On A Shockbyte Rust Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On A Shockbyte Rust Server, when do wipes occur?
A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 6 days 1 hours ago.
Rules and settings
Which settings does A Shockbyte Rust Server run, and what rules?
No gather rate is stated in the name of A Shockbyte Rust Server. 4 players per group at most (quad). softcore, The easier mode from Facepunch keeps part of your loot, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
Which map has A Shockbyte Rust Server loaded?
Size 4,000 with seed 50000: that is the procedural map A Shockbyte Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Shockbyte Rust Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last week.
Which meaning is attached to each tag on A Shockbyte Rust Server?
The game's server browser reads these tags from A Shockbyte Rust Server: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp2 (Max players): 2 player slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join A Shockbyte Rust Server?
Enter client.connect 157.85.90.208:28355 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore
mp2
ts4
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.