StatusLive Servers online11,882 Players97,865 Populated3,914 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S10990Server sheetchecked 11m ago

RaineyStreet

Online NA 157.85.90.214:26415 checked 11m ago

weekly wipes moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#10,990top 49% · #1316 in NA
Last wipe6d agoweekly schedule
Next wipe4hThu 29 Oct, 20:48 UTC
Fig. 1

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on RaineyStreet
Fig. 2

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 49% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:48 UTC, in 4h. Its weekly schedule tag · low confidence

usual gap8.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. 4hThu 29 Oct, 20:48 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 14d 4hThu 12 Nov, 20:48 UTC
  4. 21d 4hThu 19 Nov, 20:48 UTC
  5. 28d 4hThu 26 Nov, 20:48 UTC
  6. 35d 2hThu 3 Dec, 19:00 UTCFW
  7. 42d 4hThu 10 Dec, 20:48 UTC

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:48 UTC6d ago 1 – running 0
Tue 13 Oct, 23:00 UTC15d ago 2 halved by day 2 8.9 days 2
Thu 1 Oct, 13:20 UTC28d ago 1 halved by day 2 12.4 days 0
Wed 30 Sep, 12:21 UTC29d ago 1 – 1 days 0
Mon 28 Sep, 12:13 UTC31d ago 2 held half 2 days 0
Thu 17 Sep, 14:12 UTC42d ago 1 halved by day 2 10.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is RaineyStreet online, and what uptime has been recorded?

Right now, RaineyStreet is recorded as online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does RaineyStreet perform, as measured?

Average server fps over the last 48 hours is 232; the lowest was 206. Counted at its highest: 31,459 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,199 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for RaineyStreet?

The NA tag is how RaineyStreet lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.90.214:26415 is its address.

What Rust version is recorded for RaineyStreet?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RaineyStreet. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on RaineyStreet?

0 of 40 slots on RaineyStreet are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 15:00 UTC, averaging 0 players.

In the rankings, which position does RaineyStreet hold?

RaineyStreet also measures #1,316 in North America on the same seven-day player-hour count, at #10,990 globally and in the top 49% of ranked servers.

Schedules

On RaineyStreet, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 25% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

On RaineyStreet, when do wipes occur?

Its tag is followed for the prediction: too few of RaineyStreet's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 20:48 UTC. The world it runs now was made 6 days 19 hours ago. The tags state a weekly wipe schedule.

Rules and settings

Which rules and settings are recorded for RaineyStreet?

The name of RaineyStreet records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has RaineyStreet loaded?

RaineyStreet runs a procedural map of size 2,500 with seed 1102026, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain RaineyStreet?

On Rust Graphs, RaineyStreet is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

On RaineyStreet, what is meant by each tag?

The game's server browser reads these tags from RaineyStreet: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join RaineyStreet?

In Rust, press F1 and type client.connect 157.85.90.214:26415 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded