Fig. 1Players on CUBA to USARG-S5466-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S5466-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S5466-03 · Sheet 3 of 11
Schedule
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 23:37 UTC, in 3d 20h.
Its weekly schedule tag · low confidence
usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 2
Coming wipes
3d 20hSat 31 Oct, 23:37 UTC
8d 15hThu 5 Nov, 19:00 UTCFW
10d 20hSat 7 Nov, 23:37 UTC
17d 20hSat 14 Nov, 23:37 UTC
24d 20hSat 21 Nov, 23:37 UTC
31d 20hSat 28 Nov, 23:37 UTC
36d 15hThu 3 Dec, 19:00 UTCFW
38d 20hSat 5 Dec, 23:37 UTC
The first 48 hours of its last wipes
Sat 24 OctMon 19 OctMon 19 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ScheduleExpected wipesRG-S5466-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 23:37 UTC3d ago
1
–
running
0
Mon 19 Oct, 20:46 UTC8d ago
8
halved by day 2
5.1 days
1
Mon 19 Oct, 00:09 UTC9d ago
8
–
0.9 days
1
Sun 18 Oct, 16:22 UTC9d ago
8
–
0.3 days
1
Tue 13 Oct, 23:50 UTC14d ago
1
–
4.7 days
0
Sun 11 Oct, 16:39 UTC16d ago
1
held half
2.3 days
1
Sun 11 Oct, 02:38 UTC17d ago
1
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S5466-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is CUBA to USA online, and what uptime has been recorded?
At this moment CUBA to USA is online. Counted from its reported uptime, the last restart was about 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 11 October 2026.
2.
How does CUBA to USA perform, as measured?
170 server fps on average over the last 48 hours, and never under 1. Counted at its highest: 45,313 entities, buildings, deployables and the rest of the world included. 3,666 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
3.
In which location is CUBA to USA hosted?
In North America CUBA to USA lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.91.151:26826 is its address.
4.
On which Rust version is CUBA to USA running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on CUBA to USA. The same protocol is required for joining, and Steam updates your game to it.
Player data
5.
What player count is recorded on CUBA to USA?
Current player count on CUBA to USA: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 6. The 48-hour peak falls at 17:00 UTC, averaging 1 players.
6.
What rank has been recorded for CUBA to USA?
CUBA to USA also measures #916 in North America on the same seven-day player-hour count, at #5,466 globally and in the top 25% of ranked servers.
Wipe times
7.
What is recorded on CUBA to USA on wipe day?
An average of 6 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.
8.
What wipe schedule has been recorded for CUBA to USA?
Its tag is followed for the prediction: too few of CUBA to USA's wipes are on record to confirm the schedule. It is due to wipe next on Saturday 31 October at 23:37 UTC. The current world has been in use since 3 days 3 hours ago. A wipe every week is the schedule its tags set out.
Rules and settings
9.
What settings and rules apply on CUBA to USA?
No gather rate is stated in the name of CUBA to USA. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
10.
Which map has CUBA to USA loaded?
Seed 50000 and size 3,800 define the procedural map CUBA to USA generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Tags
11.
On Rust Graphs, which lists and filters contain CUBA to USA?
On Rust Graphs, CUBA to USA is placed in these lists: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
12.
On CUBA to USA, what is meant by each tag?
The game's server browser reads these tags from CUBA to USA: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
13.
By what method do you join CUBA to USA?
In Rust, press F1 and type client.connect 157.85.91.151:26826 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/T4ugruktt.
NotesAnswered from the figuresRG-S5466-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeStandard survival, as Rust plays.
mp40
Max playersSlots: 40.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Wipe schedule
^w
WeeklyA wipe occurs every week.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe browser's listing places it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.