StatusLive Servers online11,789 Players78,042 Populated3,714 Wiped · 3 h156 Interval5 min Date28 OCT 2026

DWG RG-S15432Server sheetchecked 8m ago

Marlin's Domain

Online 157.85.91.153:22188 checked 8m ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Marlin's Domain
Fig. 2

Server performance

010020030040015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:02 UTC8d ago 1 – running 0
Fri 16 Oct, 21:00 UTC11d ago 1 held half 3.2 days 0
Fri 2 Oct, 22:24 UTC25d ago 5 halved by day 1 13.9 days 0
Sun 27 Sep, 22:38 UTC30d ago 1 halved by day 2 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average
665 / 725
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
467 / 500
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 307 on average
37 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 306 on average
58 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average
143 / 175
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 265 on average
227 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Marlin's Domain, and is it online now?

Marlin's Domain is up at this moment. The uptime it reports puts the last restart at about 8 days 10 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Marlin's Domain show?

235 server fps on average over the last 48 hours, and never under 216. Counted at its highest: 19,172 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,542 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Marlin's Domain?

No region is published by Marlin's Domain. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.91.153:22188 is its address.

What Rust version is recorded for Marlin's Domain?

On Linux, Marlin's Domain runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Marlin's Domain?

Current player count on Marlin's Domain: 0, of 10 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for Marlin's Domain?

Within the top 69% of all ranked servers: Marlin's Domain at #15,432 for player hours, seven days recorded.

Wipe times

What is recorded on Marlin's Domain on wipe day?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.5.

On Marlin's Domain, when do wipes occur?

There is no next wipe to predict at Marlin's Domain, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 8 days 12 hours ago.

Map and rules

What settings and rules apply on Marlin's Domain?

The name of Marlin's Domain records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Marlin's Domain played?

Seed 1734214 and size 2,000 define the procedural map Marlin's Domain generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Marlin's Domain?

On Rust Graphs, Marlin's Domain is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Marlin's Domain?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Marlin's Domain publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Marlin's Domain?

In Rust, press F1 and type client.connect 157.85.91.153:22188 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded