DWG RG-S15327Server sheetchecked 13m ago
A Shockbyte Rust Server
Online 157.85.92.178:26857 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is A Shockbyte Rust Server online, and what uptime has been recorded?
At this moment A Shockbyte Rust Server is online. About 3 days 3 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 10 October 2026 is when Rust Graphs first saw it.
Is A Shockbyte Rust Server stable in the figures recorded?
236 server fps on average over the last 48 hours, and never under 223. Counted at its highest: 8,195 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,593 MB. Players feel low fps and a climbing entity count as lag.
In which location is A Shockbyte Rust Server hosted?
There is no region published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.92.178:26857.
What Rust version is recorded for A Shockbyte Rust Server?
Rust network protocol 2634 and build 167398 on Linux: that is what A Shockbyte Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on A Shockbyte Rust Server?
At the last refresh, A Shockbyte Rust Server recorded 0 players across 75 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is A Shockbyte Rust Server placed?
Within the top 69% of all ranked servers: A Shockbyte Rust Server at #15,327 for player hours, seven days recorded.
Schedules
On A Shockbyte Rust Server, when do wipes occur?
The record of A Shockbyte Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 19 days 17 hours ago.
Map and rules
Which rules and settings are recorded for A Shockbyte Rust Server?
Gather rate for A Shockbyte Rust Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?
The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On A Shockbyte Rust Server, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): 75 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is A Shockbyte Rust Server joined?
In Rust, press F1 and type client.connect 157.85.92.178:26857 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp75
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.