StatusLive Servers online11,890 Players93,731 Populated4,066 Wiped · 3 h170 Interval5 min Date27 OCT 2026

DWG RG-S15383Server sheetchecked 10m ago

A Shockbyte Rust Server

Online 157.85.92.209:22921 checked 10m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
814 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
49 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
125 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
480 / 525
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
283 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
208 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is A Shockbyte Rust Server online, and what uptime has been recorded?

Right now, A Shockbyte Rust Server is recorded as online. About 5 days 18 hours ago is when it last restarted, measured from the uptime it reports. For the last 5 full days the record is 120 of 120 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

What does the recorded performance of A Shockbyte Rust Server show?

The last 48 hours give an average of 252 server fps and a floor of 236. Counted at its highest: 8,227 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,801 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 157.85.92.209:22921.

What Rust version is recorded for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on A Shockbyte Rust Server?

Current player count on A Shockbyte Rust Server: 0, of 40 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Within the top 70% of all ranked servers: A Shockbyte Rust Server at #15,383 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for A Shockbyte Rust Server?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 5 days 19 hours ago the current world was made.

Rules and settings

Which settings does A Shockbyte Rust Server run, and what rules?

No gather rate is stated in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has A Shockbyte Rust Server loaded?

Seed 50000 and size 1,500 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On A Shockbyte Rust Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to A Shockbyte Rust Server?

In Rust, press F1 and type client.connect 157.85.92.209:22921 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded