StatusLive Servers online11,625 Players41,682 Populated3,017 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 1d ago

A Shockbyte Rust Server

Offline 157.85.92.31:25842 checked 1d ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe27d agono schedule published
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123409:0013:0017:0021:0001:0005:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

05010015020009:0013:0017:0021:0001:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:29 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server is offline at this moment; 27 hours ago is when it was last seen. The uptime it reports puts the last restart at about 2 hours ago. 74 of 168 hours up over the last 7 full days, which is 44% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of A Shockbyte Rust Server show?

134 server fps on average over the last 48 hours, and never under 112. Counted at its highest: 71,341 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,398 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 157.85.92.31:25842.

What Rust version is recorded for A Shockbyte Rust Server?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte Rust Server. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on A Shockbyte Rust Server?

No response from A Shockbyte Rust Server; the server was last seen 27 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for A Shockbyte Rust Server?

Player hours over seven days place A Shockbyte Rust Server at #15,338, within the top 69% of ranked servers.

Schedules

What happens on A Shockbyte Rust Server on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 15 hours after the latest wipe the crowd was at its peak.

On A Shockbyte Rust Server, when do wipes occur?

Once a month, with the force wipe, is when A Shockbyte Rust Server wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 9 hours ago.

Settings

Which settings does A Shockbyte Rust Server run, and what rules?

No gather rate is stated in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is A Shockbyte Rust Server played?

Seed 1202742208 and size 3,500 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Shockbyte Rust Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on A Shockbyte Rust Server?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is A Shockbyte Rust Server joined?

In Rust, press F1 and type client.connect 157.85.92.31:25842 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded