StatusLive Servers online11,681 Players55,814 Populated3,378 Wiped · 3 h100 Interval5 min Date28 OCT 2026

DWG RG-S12205Server sheetchecked 14m ago

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY

Online 157.85.92.94:28015 checked 14m ago

2x vanillamoddedoxide
Connect
Players now 0/ 75 0% full
7-day average0peak 1
Rank#12,205top 55%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY
Fig. 2

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:21 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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828 / 900
02
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 550 on average
522 / 550
03
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 355 on average
29 / 100
04
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 327 on average
179 / 200
05
Magic Rust #18 — Vanilla 2x groups of 150+ · 2x · weekly · 323 on average
0 / 250
06
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 300 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY, and is it online now?

Right now, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is recorded as online. The uptime it reports puts the last restart at about 4 minutes ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.

What does the recorded performance of Ruthless Rust 2x | SOLO/DUO | BIWEEKLY show?

Average server fps over the last 48 hours is 176; the lowest was 117. Counted at its highest: 50,085 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,751 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

A region is not published by Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 157.85.92.94:28015.

On which Rust version is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

0 of 75 slots on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY hold?

Player hours over seven days place Ruthless Rust 2x | SOLO/DUO | BIWEEKLY at #12,205, within the top 55% of ranked servers.

Wipe times

On Ruthless Rust 2x | SOLO/DUO | BIWEEKLY, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak.

On Ruthless Rust 2x | SOLO/DUO | BIWEEKLY, when do wipes occur?

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 15 hours ago the current world was made.

Map and rules

Which settings does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY run, and what rules?

2x gather is stated in the name of Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY runs a procedural map of size 3,000 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY appear among the Rust Graphs lists and filters?

On Rust Graphs, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is placed in these lists: Servers with a 2x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which meaning is attached to each tag on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Tags published by Ruthless Rust 2x | SOLO/DUO | BIWEEKLY, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): The slot count is 75; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

Enter client.connect 157.85.92.94:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://novagaming.network/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players The slot count is 75.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded