StatusLive Servers online11,733 Players61,573 Populated3,391 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S3839Server sheetchecked 8m ago

DonkeyPunch

Online 157.85.93.213:28161 checked 8m ago

Connect
Players now 0/ 120 0% full
7-day average1peak 2
Rank#3,839top 17%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on DonkeyPunch
Fig. 2

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average
453 / 475
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
376 / 375
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
48 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
32 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
48 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average
149 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is DonkeyPunch online, and what uptime has been recorded?

At this moment DonkeyPunch is online. Counted from its reported uptime, the last restart was about 2 days 22 hours ago. 119 of 120 hours up over the last 5 full days, which is 99% of the time. On 23 October 2026 is when Rust Graphs first saw it.

Is DonkeyPunch stable in the figures recorded?

Average server fps over the last 48 hours is 99; the lowest was 73. Counted at its highest: 87,001 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,522 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for DonkeyPunch?

There is no region published by DonkeyPunch. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.93.213:28161 is its address.

On which Rust version is DonkeyPunch running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on DonkeyPunch. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on DonkeyPunch?

At the last refresh, DonkeyPunch recorded 0 players across 120 slots. Averaged across seven days, the player count is 1, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 14:00 UTC: 2 players.

What rank has been recorded for DonkeyPunch?

Player hours over seven days place DonkeyPunch at #3,839, within the top 17% of ranked servers.

Schedules

Which times and days are wipes plotted at on DonkeyPunch?

DonkeyPunch's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 6 days 4 hours ago the current world was made.

Map and rules

Which settings does DonkeyPunch run, and what rules?

The name of DonkeyPunch records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is DonkeyPunch played?

DonkeyPunch runs a procedural map of size 3,800 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain DonkeyPunch?

These Rust Graphs lists include DonkeyPunch: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On DonkeyPunch, what is meant by each tag?

The game's server browser reads these tags from DonkeyPunch: gmrust (Game mode): Survival in standard Rust style; mp120 (Max players): The slot count is 120; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to DonkeyPunch?

Connect with client.connect 157.85.93.213:28161: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp120
Max players The slot count is 120.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded