StatusLive Servers online11,647 Players49,596 Populated3,216 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S6665Server sheetchecked 13m ago

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 13m ago

10x quad weekly wipes moddedoxide
Connect
Players now 1/ 125 1% full
7-day average0peak 2
Rank#6,665top 30%
Last wipe5d agoweekly schedule
Next wipe1d 5hThu 29 Oct, 14:38 UTC
Fig. 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on [US] [10X] Oblivion Starfire...
Fig. 2

Server performance

010020030040010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, and #382 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:38 UTC, in 1d 5h. Every 6 days 21 hours · medium confidence

usual gap6.9 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held20%else halves by day 2.5

Coming wipes

  1. 1d 5hThu 29 Oct, 14:38 UTC
  2. 8d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hThu 12 Nov, 07:41 UTC
  4. 21d 18hThu 19 Nov, 04:13 UTC
  5. 28d 15hThu 26 Nov, 00:45 UTC
  6. 35d 12hWed 2 Dec, 21:16 UTC
  7. 36d 9hThu 3 Dec, 19:00 UTCFW
  8. 42d 8hWed 9 Dec, 17:48 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC5d ago 2 – running 0
Thu 15 Oct, 18:24 UTC12d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC18d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC25d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC34d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC40d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and what uptime has been recorded?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is up at this moment. About 17 minutes ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS perform, as measured?

The last 48 hours give an average of 204 server fps and a floor of 83. Counted at its highest: 77,790 entities, buildings, deployables and the rest of the world included. 4,732 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

No region tag is published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but its name points to North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.94.103:28015.

On which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS running?

Rust network protocol 2635 and build 168909 on Linux: that is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Current player count on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 1, of 125 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 10:00 UTC, averaging 1 players.

What rank has been recorded for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Within the top 30% of all ranked servers: [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,665 for player hours, seven days recorded. Ranked #382 among quad servers.

Wipe data

On [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, what does the data show for wipe day?

At their busiest, its recent wipes drew 3 players on average. 23 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 20% of its recent wipes. By day 2.5 the crowd had fallen below half on the wipes where it did not hold.

On [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, when do wipes occur?

About every 6.9 days is how often [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped lately. On Thursday 29 October at 14:38 UTC its next wipe is due. 5 days 15 hours ago the current world was made. The tags state a weekly wipe schedule.

Rules and settings

Which settings does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run, and what rules?

10x gather is stated in the name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. A group tops out at 4 players (quad). survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS loaded?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs a procedural map of size 3,500 with seed 1029781210, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 10x Rust servers, plotted, Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

On [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, what is meant by each tag?

Tags published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp125 (Max players): Slots: 125; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

In Rust, press F1 and type client.connect 157.85.94.103:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://starfireservers.tebex.io/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp125
Max players Slots: 125.
ts4
Group limit The team limit is 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded