StatusLive Servers online11,683 Players54,666 Populated3,397 Wiped · 3 h92 Interval5 min Date28 OCT 2026

DWG RG-S8808Server sheetchecked 10m ago

A Shockbyte x Discord Production Rust Server

Online 157.85.95.129:28739 checked 10m ago

Connect
Players now 0/ 75 0% full
7-day average0peak 1
Rank#8,808top 40%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 05:56 UTC9d ago 1 – running 0
Thu 8 Oct, 18:22 UTC19d ago 1 halved by day 1 10.5 days 0
Tue 29 Sep, 15:36 UTC28d ago 1 halved by day 1 9.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
517 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
34 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
40 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is A Shockbyte x Discord Production Rust Server online, and what uptime has been recorded?

A Shockbyte x Discord Production Rust Server is up at this moment. About 38 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is A Shockbyte x Discord Production Rust Server stable in the figures recorded?

165 server fps on average over the last 48 hours, and never under 83. Counted at its highest: 152,524 entities, buildings, deployables and the rest of the world included. 4,512 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is A Shockbyte x Discord Production Rust Server hosted?

There is no region published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 157.85.95.129:28739.

What Rust version is recorded for A Shockbyte x Discord Production Rust Server?

The platform is Linux and the version is Rust network protocol 2635 and build 169170 on A Shockbyte x Discord Production Rust Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on A Shockbyte x Discord Production Rust Server?

Current player count on A Shockbyte x Discord Production Rust Server: 0, of 75 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 18:00 UTC, averaging 1 players.

In the rankings, which position does A Shockbyte x Discord Production Rust Server hold?

Within the top 40% of all ranked servers: A Shockbyte x Discord Production Rust Server at #8,808 for player hours, seven days recorded.

Schedules

What is recorded on A Shockbyte x Discord Production Rust Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 19 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 19 days 15 hours ago.

Settings

Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

No gather rate is stated in the name of A Shockbyte x Discord Production Rust Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has A Shockbyte x Discord Production Rust Server loaded?

Size 3,750 with seed 1278823929: that is the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, A Shockbyte x Discord Production Rust Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?

Tags published by A Shockbyte x Discord Production Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): 75 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs169170 (Build): 169170 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is A Shockbyte x Discord Production Rust Server joined?

Connect with client.connect 157.85.95.129:28739: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs169170,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players 75 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs169170
Build 169170 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded