DWG RG-S15341Server sheetchecked 10m ago
A Shockbyte x Discord Production Rust Server
Online 157.85.95.148:21511 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?
At this moment A Shockbyte x Discord Production Rust Server is online. Counted from its reported uptime, the last restart was about 3 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 9 October 2026.
What does the recorded performance of A Shockbyte x Discord Production Rust Server show?
The last 48 hours give an average of 236 server fps and a floor of 224. Counted at its highest: 8,299 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,534 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for A Shockbyte x Discord Production Rust Server?
A region is not published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.95.148:21511 is its address.
On which Rust version is A Shockbyte x Discord Production Rust Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte x Discord Production Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on A Shockbyte x Discord Production Rust Server?
At the last refresh, A Shockbyte x Discord Production Rust Server recorded 0 players across 125 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is A Shockbyte x Discord Production Rust Server placed?
Player hours over seven days place A Shockbyte x Discord Production Rust Server at #15,341, within the top 69% of ranked servers.
Wipe data
Which times and days are wipes plotted at on A Shockbyte x Discord Production Rust Server?
Too few wipes are on record for A Shockbyte x Discord Production Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 19 days 18 hours ago.
Map and rules
Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?
No gather rate is stated in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is A Shockbyte x Discord Production Rust Server played?
Size 1,500 with seed 50000: that is the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry A Shockbyte x Discord Production Rust Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on A Shockbyte x Discord Production Rust Server?
gmrust (Game mode): Standard survival, as Rust plays; mp125 (Max players): Slots: 125; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags A Shockbyte x Discord Production Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is A Shockbyte x Discord Production Rust Server joined?
Enter client.connect 157.85.95.148:21511 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.