StatusLive Servers online11,892 Players102,807 Populated3,961 Wiped · 3 h356 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 1d ago

NO EAC | PRIVATEDMA

Offline 157.85.95.174:22403 checked 1d ago

Connect
Players now 0/ 75 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123419:0020:00

Hourly average and peak, UTC.

Fig. 1Players on NO EAC | PRIVATEDMA
Fig. 2

Server performance

010020030040019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is NO EAC | PRIVATEDMA, and is it online now?

Last seen 45 hours ago; right now NO EAC | PRIVATEDMA is offline. The uptime it reports puts the last restart at about 6 days 5 hours ago. For the last 7 full days the record is 141 of 168 hours up, 84% of the time. First seen by Rust Graphs on 21 October 2026.

How does NO EAC | PRIVATEDMA perform, as measured?

The last 48 hours give an average of 240 server fps and a floor of 240. Counted at its highest: 7,800 entities, buildings, deployables and the rest of the world included. 2,351 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is NO EAC | PRIVATEDMA hosted?

There is no region published by NO EAC | PRIVATEDMA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.95.174:22403.

On which Rust version is NO EAC | PRIVATEDMA running?

Rust network protocol 2634 and build 167781 on Linux: that is what NO EAC | PRIVATEDMA runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on NO EAC | PRIVATEDMA?

NO EAC | PRIVATEDMA is not responding at the latest refresh; the last record of it online is 45 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does NO EAC | PRIVATEDMA hold?

Within the top 69% of all ranked servers: NO EAC | PRIVATEDMA at #15,310 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for NO EAC | PRIVATEDMA?

NO EAC | PRIVATEDMA's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 8 days 4 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for NO EAC | PRIVATEDMA?

The name of NO EAC | PRIVATEDMA records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

Which map has NO EAC | PRIVATEDMA loaded?

Seed 50000 and size 1,500 define the procedural map NO EAC | PRIVATEDMA generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain NO EAC | PRIVATEDMA?

On Rust Graphs, NO EAC | PRIVATEDMA is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On NO EAC | PRIVATEDMA, what is meant by each tag?

The game's server browser reads these tags from NO EAC | PRIVATEDMA: gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): 75 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join NO EAC | PRIVATEDMA?

In Rust, press F1 and type client.connect 157.85.95.174:22403 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp75
Max players 75 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded