DWG RG-S15327Server sheetchecked 10m ago
A Shockbyte x Discord Production Rust Server
Online 157.85.95.212:27169 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 17:52 UTC17d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for A Shockbyte x Discord Production Rust Server, and is it up?
Right now, A Shockbyte x Discord Production Rust Server is recorded as online. The uptime it reports puts the last restart at about 3 days 4 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 8 October 2026 is when Rust Graphs first saw it.
Is A Shockbyte x Discord Production Rust Server stable in the figures recorded?
The last 48 hours give an average of 98 server fps and a floor of 77. Counted at its highest: 81,825 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,881 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for A Shockbyte x Discord Production Rust Server?
A region is not published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.95.212:27169 is its address.
On which Rust version is A Shockbyte x Discord Production Rust Server running?
On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for A Shockbyte x Discord Production Rust Server?
Current player count on A Shockbyte x Discord Production Rust Server: 0, of 40 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is A Shockbyte x Discord Production Rust Server placed?
Player hours over seven days place A Shockbyte x Discord Production Rust Server at #15,327, within the top 69% of ranked servers.
Wipe times
On A Shockbyte x Discord Production Rust Server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. At 2 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 17 days 22 hours ago the current world was made.
Rules and settings
What settings and rules apply on A Shockbyte x Discord Production Rust Server?
Gather rate for A Shockbyte x Discord Production Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
Which map has A Shockbyte x Discord Production Rust Server loaded?
Seed 802297829 and size 3,850 define the procedural map A Shockbyte x Discord Production Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain A Shockbyte x Discord Production Rust Server?
The Rust Graphs lists that carry A Shockbyte x Discord Production Rust Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On A Shockbyte x Discord Production Rust Server, what is meant by each tag?
Tags published by A Shockbyte x Discord Production Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.95.212:27169 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.