StatusLive Servers online11,874 Players88,657 Populated4,001 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S5852Server sheetchecked 10m ago

Rust 1% upkeep - minis spawn on road

Online 157.85.95.89:25301 checked 10m ago

monthly wipes moddedoxide
Connect
Players now 2/ 50 4% full
7-day average0peak 2
Rank#5,852top 26%
Last wipe2d agomonthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Rust 1% upkeep - minis spawn on road
Fig. 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

usual gap16.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 14

Coming wipes

  1. 8d 22hThu 5 Nov, 19:00 UTCFW
  2. 36d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 08:56 UTC2d ago 2 – running 0
Thu 8 Oct, 17:19 UTC19d ago 2 halved by day 14 16.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust 1% upkeep - minis spawn on road, and is it online now?

At this moment Rust 1% upkeep - minis spawn on road is online. About 27 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 8 October 2026.

How does Rust 1% upkeep - minis spawn on road perform, as measured?

The last 48 hours give an average of 97 server fps and a floor of 78. Counted at its highest: 124,177 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,640 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rust 1% upkeep - minis spawn on road hosted?

A region is not published by Rust 1% upkeep - minis spawn on road. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 157.85.95.89:25301.

What Rust version is recorded for Rust 1% upkeep - minis spawn on road?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Rust 1% upkeep - minis spawn on road. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Rust 1% upkeep - minis spawn on road?

At the last refresh, Rust 1% upkeep - minis spawn on road recorded 2 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 21:00 UTC, averaging 1 players.

Against other Rust servers, where is Rust 1% upkeep - minis spawn on road placed?

Within the top 26% of all ranked servers: Rust 1% upkeep - minis spawn on road at #5,852 for player hours, seven days recorded.

Schedules

What is recorded on Rust 1% upkeep - minis spawn on road on wipe day?

The recent wipes averaged a busiest count of 2 players. At 6 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 14.

What wipe schedule has been recorded for Rust 1% upkeep - minis spawn on road?

The force wipe is the only wipe at Rust 1% upkeep - minis spawn on road, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 2 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which rules and settings are recorded for Rust 1% upkeep - minis spawn on road?

Gather rate for Rust 1% upkeep - minis spawn on road: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust 1% upkeep - minis spawn on road?

Size 4,500 with seed 6: that is the procedural map Rust 1% upkeep - minis spawn on road runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Rust 1% upkeep - minis spawn on road?

On Rust Graphs, Rust 1% upkeep - minis spawn on road is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

On Rust 1% upkeep - minis spawn on road, what is meant by each tag?

Tags published by Rust 1% upkeep - minis spawn on road, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Rust 1% upkeep - minis spawn on road?

Connect with client.connect 157.85.95.89:25301: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded