StatusLive Servers online11,784 Players83,132 Populated3,852 Wiped · 3 h156 Interval5 min Date28 OCT 2026

DWG RG-S14322Server sheetchecked 7d ago

Testserver

Offline 158.174.22.56:28015 checked 7d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,322top 65%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Testserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct13 Oct20 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:54 UTC15d ago 1 – running 1
Thu 8 Oct, 07:08 UTC20d ago 1 – 4.4 days 1
Tue 22 Sep, 13:11 UTC36d ago 1 held half 15.7 days 0
Thu 17 Sep, 07:42 UTC41d ago 1 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 545 on average
680 / 725
02
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03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 305 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Testserver, and is it online now?

Last seen 7 days 23 hours ago; right now Testserver is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

In which location is Testserver hosted?

A region is not published by Testserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 158.174.22.56:28015.

On which Rust version is Testserver running?

Rust network protocol 2634 and build 167781 on Windows: that is what Testserver runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Testserver?

Testserver is not responding at the latest refresh; the last record of it online is 7 days 23 hours ago.

In the rankings, which position does Testserver hold?

Over the last seven days, Testserver records #14,322 for player hours: the top 65% of all ranked servers.

Wipe times

On Testserver, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Testserver?

There is no next wipe to predict at Testserver, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 15 days 23 hours ago the current world was made.

Rules and settings

What settings and rules apply on Testserver?

The name of Testserver records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Lists and filters

Where does Testserver appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Testserver are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Testserver, what is meant by each tag?

Tags published by Testserver, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Testserver?

Enter client.connect 158.174.22.56:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded