DWG RG-S15276Server sheetchecked 8m ago
Testing server - No joining
Online 158.174.26.133:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 08:02 UTC17d ago | 0 | – | running | 0 |
| Mon 12 Oct, 01:27 UTC17d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Testing server - No joining, and is it up?
Testing server - No joining is up at this moment. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for Testing server - No joining?
No region is published by Testing server - No joining. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 158.174.26.133:28015.
What Rust version is recorded for Testing server - No joining?
Rust network protocol 2634 and build 167781 on Windows: that is what Testing server - No joining runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Testing server - No joining?
At the last refresh, Testing server - No joining recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for Testing server - No joining?
Player hours over seven days place Testing server - No joining at #15,276, within the top 69% of ranked servers.
Wipe data
What happens on Testing server - No joining on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Testing server - No joining?
Testing server - No joining's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 14 hours ago.
Map and rules
Which rules and settings are recorded for Testing server - No joining?
The name of Testing server - No joining records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Testing server - No joining?
A procedural map, generated by the game, is what Testing server - No joining runs.
Tags
Where does Testing server - No joining appear among the Rust Graphs lists and filters?
On Rust Graphs, Testing server - No joining is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Testing server - No joining?
Tags published by Testing server - No joining, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Testing server - No joining?
In Rust, press F1 and type client.connect 158.174.26.133:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.