DWG RG-S15399Server sheetchecked 10m ago
Vanity Testing
Online 158.69.220.93:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #377 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 22:54 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Vanity Testing online, and what uptime has been recorded?
At this moment Vanity Testing is online. Counted from its reported uptime, the last restart was about 4 days 5 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Vanity Testing stable in the figures recorded?
The last 48 hours give an average of 29 server fps and a floor of 14. Counted at its highest: 103,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,077 MB. Players feel low fps and a climbing entity count as lag.
In which location is Vanity Testing hosted?
A region is not published by Vanity Testing. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 158.69.220.93:28015.
On which Rust version is Vanity Testing running?
Rust network protocol 2635 and build 169070 on Linux: that is what Vanity Testing runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Vanity Testing?
Current player count on Vanity Testing: 0, of 40 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Vanity Testing placed?
Player hours over seven days place Vanity Testing at #15,399, within the top 69% of ranked servers. Within the duo group it places #377.
Wipe times
What is recorded on Vanity Testing on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Vanity Testing?
Vanity Testing's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 30 days 11 hours ago.
Map and rules
Which settings does Vanity Testing run, and what rules?
No gather rate is stated in the name of Vanity Testing. 2 players per group at most (duo). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is off: that is Valve's anti-cheat.
On which map is Vanity Testing played?
Size 4,000 with seed 1337: that is the procedural map Vanity Testing runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Tags
On Rust Graphs, which lists and filters contain Vanity Testing?
The Rust Graphs lists that carry Vanity Testing are: Duo Rust servers and Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.
Which meaning is attached to each tag on Vanity Testing?
gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): 40 player slots; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Join only if your game is on protocol 2635; cs169070 (Build): The game build is 169070; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; alloy (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags Vanity Testing publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Vanity Testing joined?
Enter client.connect 158.69.220.93:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://vanity.gg.
Server tags
Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169070,ts2,alloy
Game
gmvanilla
mp40
ts2
v2635
cs169070
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Other
alloy
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
