StatusLive Servers online11,789 Players63,543 Populated3,532 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S6293Server sheetchecked 9m ago

Friend Not Foe / PvE Community / North America

Online NA 158.69.23.51:28016 checked 9m ago

quad biweekly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak 3
Rank#6,293top 28% · #1007 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75123:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Friend Not Foe / PvE Community / North America
Fig. 2

Server performance

02040608023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 54% in NA, and #369 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 14d 17hThu 12 Nov, 16:02 UTC
  3. 35d 20hThu 3 Dec, 19:00 UTCFW
  4. 42d 17hThu 10 Dec, 16:02 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC13d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW27d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC41d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average
4 / 100
03 3 / 50
04
GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average
4 / 40
05
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average
6 / 50
06
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Friend Not Foe / PvE Community / North America, and is it up?

Right now, Friend Not Foe / PvE Community / North America is recorded as online. About 12 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 165 of 168 hours up, 98% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Friend Not Foe / PvE Community / North America perform, as measured?

The last 48 hours give an average of 59 server fps and a floor of 48. Counted at its highest: 81,165 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,504 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Friend Not Foe / PvE Community / North America?

The NA tag is how Friend Not Foe / PvE Community / North America lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 158.69.23.51:28016.

On which Rust version is Friend Not Foe / PvE Community / North America running?

On Linux, Friend Not Foe / PvE Community / North America runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Friend Not Foe / PvE Community / North America?

At the last refresh, Friend Not Foe / PvE Community / North America recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 1 players.

What rank has been recorded for Friend Not Foe / PvE Community / North America?

Across seven days, player hours give Friend Not Foe / PvE Community / North America #6,293 globally and #1,007 in North America, a top 28% position among ranked servers. Within the quad group it places #369.

Schedules

What happens on Friend Not Foe / PvE Community / North America on the day of a wipe?

An average of 4 players was recorded at the busiest point of its recent wipes. At 7 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.5.

Which times and days are wipes plotted at on Friend Not Foe / PvE Community / North America?

Wipes at Friend Not Foe / PvE Community / North America take place every 4 weeks on Thursday at 16:02 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 13 days 6 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Settings

What settings and rules apply on Friend Not Foe / PvE Community / North America?

No gather rate is stated in the name of Friend Not Foe / PvE Community / North America. A group tops out at 4 players (quad). It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Friend Not Foe / PvE Community / North America?

Size 3,700 with seed 653090153: that is the procedural map Friend Not Foe / PvE Community / North America runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Friend Not Foe / PvE Community / North America?

The Rust Graphs lists that carry Friend Not Foe / PvE Community / North America are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Friend Not Foe / PvE Community / North America?

The game's server browser reads these tags from Friend Not Foe / PvE Community / North America: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Friend Not Foe / PvE Community / North America?

In Rust, press F1 and type client.connect 158.69.23.51:28016 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://friendnotfoe.co.uk/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded