StatusLive Servers online11,704 Players51,358 Populated3,284 Wiped · 3 h140 Interval5 min Date28 OCT 2026

DWG RG-S9864Server sheetchecked 12m ago

Rust Empires Test

Online 158.69.5.16:28023 checked 12m ago

moddedoxidepve
Connect
Players now 0/ 25 0% full
7-day average0peak 1
Rank#9,864top 44%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Empires Test
Fig. 2

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC13d ago 8 – running 0
Wed 14 Oct, 12:32 UTC13d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Empires Test, and is it online now?

Right now, Rust Empires Test is recorded as online. About 11 hours ago is when it last restarted, measured from the uptime it reports. 144 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

How does Rust Empires Test perform, as measured?

Average server fps over the last 48 hours is 174; the lowest was 121. Counted at its highest: 125,793 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,532 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rust Empires Test hosted?

A region is not published by Rust Empires Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 158.69.5.16:28023 is its address.

On which Rust version is Rust Empires Test running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust Empires Test. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Rust Empires Test?

At the last refresh, Rust Empires Test recorded 0 players across 25 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 1 players.

In the rankings, which position does Rust Empires Test hold?

Within the top 44% of all ranked servers: Rust Empires Test at #9,864 for player hours, seven days recorded.

Wipe times

What happens on Rust Empires Test on the day of a wipe?

At their busiest, its recent wipes drew 7 players on average. At 16 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

Which times and days are wipes plotted at on Rust Empires Test?

No next wipe can be predicted for Rust Empires Test: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 13 days 3 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Rust Empires Test?

No gather rate is stated in the name of Rust Empires Test. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Empires Test?

Seed 133856400 and size 4,500 define the procedural map Rust Empires Test generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Rust Empires Test?

On Rust Graphs, Rust Empires Test is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Rust Empires Test?

Tags published by Rust Empires Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp25 (Max players): Slots: 25; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Rust Empires Test joined?

In Rust, press F1 and type client.connect 158.69.5.16:28023 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp25
Max players Slots: 25.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded