StatusLive Servers online11,645 Players40,217 Populated2,964 Wiped · 3 h81 Interval5 min Date28 OCT 2026

DWG RG-S7940Server sheetchecked 1h ago

nameserver

Offline 159.224.231.53:28015 checked 1h ago

Connect
Players now 0/ 15 0% full
7-day average0peak 1
Rank#7,940top 36%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123422:0023:0000:0001:00

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:25 UTC1d ago – – running 1
Wed 21 Oct, 02:22 UTC7d ago 1 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average
260 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average
15 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average
31 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
119 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
45 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is nameserver, and is it online now?

nameserver is offline at this moment; 1 hours ago is when it was last seen. For the last 7 full days the record is 26 of 168 hours up, 15% of the time. On 18 October 2026 is when Rust Graphs first saw it.

In which location is nameserver hosted?

No region is published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 159.224.231.53:28015 is its address.

What Rust version is recorded for nameserver?

Rust network protocol 2635 and build 168909 on Windows: that is what nameserver runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 1 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for nameserver?

Within the top 36% of all ranked servers: nameserver at #7,940 for player hours, seven days recorded.

Schedules

What happens on nameserver on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on nameserver?

The record of nameserver's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 43 hours ago.

Rules and settings

Which settings does nameserver run, and what rules?

The name of nameserver records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is nameserver played?

A procedural map, generated by the game, is what nameserver runs.

Filters

Where does nameserver appear among the Rust Graphs lists and filters?

These Rust Graphs lists include nameserver: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

On nameserver, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): Slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags nameserver publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join nameserver?

Connect with client.connect 159.224.231.53:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players Slots: 15.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded