StatusLive Servers online11,866 Players102,609 Populated3,946 Wiped · 3 h551 Interval5 min Date29 OCT 2026

DWG RG-S15289Server sheetchecked 13m ago

Rust Streamline Test Server

Online 160.202.165.14:28015 checked 13m ago

Connect
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe261d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Streamline Test Server
Fig. 2

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average
307 / 325
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
385 / 425
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
926 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
45 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
979 / 1000
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
780 / 800
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Streamline Test Server, and is it up?

Right now, Rust Streamline Test Server is recorded as online. About 3 days 20 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Rust Streamline Test Server show?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 114,099 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,127 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Rust Streamline Test Server?

A region code of ca1 is published, but no region, by Rust Streamline Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 160.202.165.14:28015.

On which Rust version is Rust Streamline Test Server running?

On Windows, Rust Streamline Test Server runs Rust network protocol 2621 and build 142893. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Rust Streamline Test Server?

At the last refresh, Rust Streamline Test Server recorded 0 players across 200 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does Rust Streamline Test Server hold?

Player hours over seven days place Rust Streamline Test Server at #15,289, within the top 69% of ranked servers.

Wipe times

On Rust Streamline Test Server, when do wipes occur?

Too few wipes are on record for Rust Streamline Test Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 261 days 14 hours ago.

Rules and settings

Which settings does Rust Streamline Test Server run, and what rules?

The name of Rust Streamline Test Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Streamline Test Server played?

Rust Streamline Test Server runs a procedural map of size 3,500 with seed 6738, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rust Streamline Test Server?

These Rust Graphs lists include Rust Streamline Test Server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Rust Streamline Test Server?

Tags published by Rust Streamline Test Server, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Slots: 200; ts8 (Group limit): The team limit is 8, which is the game default; v2621 (Protocol): Your game must match protocol 2621 to join; cs142893 (Build): Build: 142893; ptrak (Networking): The network layer is RakNet, the game's standard; $rca1 (Region code): Region code: ca1. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust Streamline Test Server joined?

In Rust, press F1 and type client.connect 160.202.165.14:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$rca1,v2621,gmvanilla,cs142893,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players Slots: 200.
ts8
Group limit The team limit is 8, which is the game default.
v2621
Protocol Your game must match protocol 2621 to join.
cs142893
Build Build: 142893.
ptrak
Networking The network layer is RakNet, the game's standard.
$rca1
Region code Region code: ca1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded