StatusLive Servers online11,618 Players41,512 Populated2,918 Wiped · 3 h145 Interval5 min Date30 OCT 2026

DWG RG-S15273Server sheetchecked 12m ago

RustServer_6319

Online 160.251.136.116:28015 checked 12m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,273top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_6319
Fig. 2

Server performance

010020030040007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:30 UTC27d ago 0 – running 0
Sun 13 Sep, 19:14 UTC46d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
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05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is RustServer_6319 online, and what uptime has been recorded?

Right now, RustServer_6319 is recorded as online. Counted from its reported uptime, the last restart was about 8 days 19 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does RustServer_6319 perform, as measured?

The last 48 hours give an average of 180 server fps and a floor of 128. Counted at its highest: 43,830 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,656 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RustServer_6319?

A region is not published by RustServer_6319. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 160.251.136.116:28015.

What Rust version is recorded for RustServer_6319?

Rust network protocol 2634 and build 167781 on Linux: that is what RustServer_6319 runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on RustServer_6319?

0 of 50 slots on RustServer_6319 are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does RustServer_6319 hold?

Over the last seven days, RustServer_6319 records #15,273 for player hours: the top 69% of all ranked servers.

Wipe data

What is recorded on RustServer_6319 on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for RustServer_6319?

RustServer_6319's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 17 hours ago.

Settings

What settings and rules apply on RustServer_6319?

The name of RustServer_6319 records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has RustServer_6319 loaded?

Size 3,000 with seed 26771: that is the procedural map RustServer_6319 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain RustServer_6319?

On Rust Graphs, RustServer_6319 is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RustServer_6319, what is meant by each tag?

Tags published by RustServer_6319, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is RustServer_6319 joined?

Enter client.connect 160.251.136.116:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded