StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S4371Server sheetchecked 58m ago

RustServer_9798

Offline 160.251.196.110:28015 checked 58m ago

Connect
Players now 0/ 50 0% full
7-day average1peak 4
Rank#4,371top 20%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123406:0008:0011:0013:0016:0015:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_9798
Fig. 2

Server performance

05010015020006:0008:0011:0013:0016:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
385 / 425
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
458 / 500
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
988 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
56 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
979 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
28 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is RustServer_9798 online, and what uptime has been recorded?

Last seen 58 minutes ago; right now RustServer_9798 is offline. The uptime it reports puts the last restart at about 45 minutes ago. For the last 6 full days the record is 66 of 144 hours up, 46% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

Is RustServer_9798 stable in the figures recorded?

145 server fps on average over the last 48 hours, and never under 113. Counted at its highest: 49,484 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,648 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustServer_9798 hosted?

There is no region published by RustServer_9798. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 160.251.196.110:28015.

What Rust version is recorded for RustServer_9798?

On Linux, RustServer_9798 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for RustServer_9798?

No response from RustServer_9798; the server was last seen 58 minutes ago. Averaged across seven days, the player count is 1, with a peak of 4. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 2 players.

Against other Rust servers, where is RustServer_9798 placed?

Within the top 20% of all ranked servers: RustServer_9798 at #4,371 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on RustServer_9798?

RustServer_9798's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 7 days 3 hours ago.

Map and rules

Which rules and settings are recorded for RustServer_9798?

No gather rate is stated in the name of RustServer_9798. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for RustServer_9798?

Seed 31094 and size 3,000 define the procedural map RustServer_9798 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain RustServer_9798?

The Rust Graphs lists that carry RustServer_9798 are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On RustServer_9798, what is meant by each tag?

Tags published by RustServer_9798, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RustServer_9798?

Connect with client.connect 160.251.196.110:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded