StatusLive Servers online11,711 Players58,911 Populated3,347 Wiped · 3 h176 Interval5 min Date29 OCT 2026

DWG RG-S11956Server sheetchecked 8m ago

RustServer_14668

Online 160.251.199.112:28015 checked 8m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,956top 54%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_14668
Fig. 2

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is RustServer_14668 online, and what uptime has been recorded?

RustServer_14668 is up at this moment. The uptime it reports puts the last restart at about 6 days 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 4 October 2026.

What does the recorded performance of RustServer_14668 show?

98 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 48,258 entities, buildings, deployables and the rest of the world included. 2,455 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustServer_14668 hosted?

A region is not published by RustServer_14668. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 160.251.199.112:28015 is its address.

What Rust version is recorded for RustServer_14668?

On Linux, RustServer_14668 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for RustServer_14668?

Current player count on RustServer_14668: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is RustServer_14668 placed?

Within the top 54% of all ranked servers: RustServer_14668 at #11,956 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for RustServer_14668?

RustServer_14668's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 9 hours ago.

Rules and settings

What settings and rules apply on RustServer_14668?

Gather rate for RustServer_14668: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for RustServer_14668?

RustServer_14668 runs a procedural map of size 3,000 with seed 11817, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does RustServer_14668 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustServer_14668: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RustServer_14668, what is meant by each tag?

The game's server browser reads these tags from RustServer_14668: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is RustServer_14668 joined?

Connect with client.connect 160.251.199.112:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded