StatusLive Servers online11,891 Players102,658 Populated3,942 Wiped · 3 h337 Interval5 min Date29 OCT 2026

DWG RG-S12961Server sheetchecked 13m ago

RustServer_4380

Online 160.251.203.118:28015 checked 13m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#12,961top 58%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_4380
Fig. 2

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average
344 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
459 / 500
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
982 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
48 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
983 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
50 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustServer_4380, and is it up?

RustServer_4380 is up at this moment. The uptime it reports puts the last restart at about 6 days 18 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 10 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of RustServer_4380 show?

The last 48 hours give an average of 93 server fps and a floor of 68. Counted at its highest: 53,140 entities, buildings, deployables and the rest of the world included. 2,567 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is RustServer_4380 hosted?

There is no region published by RustServer_4380. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 160.251.203.118:28015 is its address.

What Rust version is recorded for RustServer_4380?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustServer_4380. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for RustServer_4380?

Current player count on RustServer_4380: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 06:00 UTC, averaging 0 players.

Against other Rust servers, where is RustServer_4380 placed?

Within the top 58% of all ranked servers: RustServer_4380 at #12,961 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on RustServer_4380?

RustServer_4380's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 18 days 18 hours ago.

Rules and settings

What settings and rules apply on RustServer_4380?

No gather rate is stated in the name of RustServer_4380. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has RustServer_4380 loaded?

RustServer_4380 runs a procedural map of size 3,000 with seed 10219, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does RustServer_4380 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustServer_4380: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RustServer_4380, what is meant by each tag?

Tags published by RustServer_4380, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join RustServer_4380?

In Rust, press F1 and type client.connect 160.251.203.118:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded