StatusLive Servers online11,830 Players85,544 Populated3,690 Wiped · 3 h401 Interval5 min Date29 OCT 2026

DWG RG-S1563Server sheetchecked 13m ago

[JP/Tokyo] Solo/Duo/Trio

Online 160.251.250.21:28015 checked 13m ago

oxide
Connect
Players now 2/ 100 2% full
7-day average4peak 11
Rank#1,563top 7%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
02.557.51022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [JP/Tokyo] Solo/Duo/Trio
Fig. 2

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:02 UTC6d ago 8 – running 1
Fri 2 Oct, 11:13 UTC27d ago 3 held half 20.9 days 0
Fri 25 Sep, 11:07 UTC34d ago 4 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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175 / 200
02
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average
2 / 550
03
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 100 on average
36 / 200
04
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 80 on average
73 / 125
05
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 54 on average
0 / 200
06
[ASIA] Siam Rust | Vanilla | WeeklyEA · groups of 8+ · weekly · 38 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [JP/Tokyo] Solo/Duo/Trio, and is it online now?

[JP/Tokyo] Solo/Duo/Trio is up at this moment. The uptime it reports puts the last restart at about 5 days 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does [JP/Tokyo] Solo/Duo/Trio perform, as measured?

73 server fps on average over the last 48 hours, and never under 53. Counted at its highest: 78,837 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,282 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [JP/Tokyo] Solo/Duo/Trio hosted?

Its name points to Asia, though [JP/Tokyo] Solo/Duo/Trio publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 160.251.250.21:28015 is its address.

What Rust version is recorded for [JP/Tokyo] Solo/Duo/Trio?

Rust network protocol 2635 and build 168909 on Linux: that is what [JP/Tokyo] Solo/Duo/Trio runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on [JP/Tokyo] Solo/Duo/Trio?

At the last refresh, [JP/Tokyo] Solo/Duo/Trio recorded 2 players across 100 slots. The seven-day mean is 4 players; the peak over the same period is 11. The 48-hour peak falls at 15:00 UTC, averaging 9 players.

What rank has been recorded for [JP/Tokyo] Solo/Duo/Trio?

Player hours over seven days place [JP/Tokyo] Solo/Duo/Trio at #1,563, within the top 7% of ranked servers.

Wipe times

On [JP/Tokyo] Solo/Duo/Trio, what does the data show for wipe day?

The recent wipes averaged a busiest count of 5 players. 32 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on [JP/Tokyo] Solo/Duo/Trio?

No next wipe can be predicted for [JP/Tokyo] Solo/Duo/Trio: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 days 13 hours ago.

Rules and settings

Which settings does [JP/Tokyo] Solo/Duo/Trio run, and what rules?

The name of [JP/Tokyo] Solo/Duo/Trio records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has [JP/Tokyo] Solo/Duo/Trio loaded?

Seed 17761776 and size 3,500 define the procedural map [JP/Tokyo] Solo/Duo/Trio generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does [JP/Tokyo] Solo/Duo/Trio appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [JP/Tokyo] Solo/Duo/Trio are: Rust community servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on [JP/Tokyo] Solo/Duo/Trio?

The game's server browser reads these tags from [JP/Tokyo] Solo/Duo/Trio: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod). Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is [JP/Tokyo] Solo/Duo/Trio joined?

In Rust, press F1 and type client.connect 160.251.250.21:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/QjJSb4U6T.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded