DWG RG-S15273Server sheetchecked 11m ago
RustServer_2626
Online 160.251.250.29:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:13 UTC21d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for RustServer_2626, and is it up?
Right now, RustServer_2626 is recorded as online. The uptime it reports puts the last restart at about 6 days 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does RustServer_2626 perform, as measured?
Average server fps over the last 48 hours is 132; the lowest was 104. Counted at its highest: 46,707 entities, buildings, deployables and the rest of the world included. 2,497 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RustServer_2626?
There is no region published by RustServer_2626. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 160.251.250.29:28015.
On which Rust version is RustServer_2626 running?
Rust network protocol 2635 and build 168909 on Linux: that is what RustServer_2626 runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on RustServer_2626?
At the last refresh, RustServer_2626 recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for RustServer_2626?
Over the last seven days, RustServer_2626 records #15,273 for player hours: the top 69% of all ranked servers.
Wipe times
What happens on RustServer_2626 on the day of a wipe?
The recent wipes averaged a busiest count of 3 players. At 19 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for RustServer_2626?
Too few wipes are on record for RustServer_2626 to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 21 days 11 hours ago the current world was made.
Rules and settings
What settings and rules apply on RustServer_2626?
The name of RustServer_2626 records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
Which map has RustServer_2626 loaded?
RustServer_2626 runs a procedural map of size 3,000 with seed 2011, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain RustServer_2626?
These Rust Graphs lists include RustServer_2626: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On RustServer_2626, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags RustServer_2626 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to RustServer_2626?
Enter client.connect 160.251.250.29:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.