StatusLive Servers online11,634 Players56,179 Populated3,213 Wiped · 3 h138 Interval5 min Date30 OCT 2026

DWG RG-S14770Server sheetchecked 9m ago

RustServer_11987

Online 160.251.253.229:28015 checked 9m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,770top 66%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75110:0020:0005:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_11987
Fig. 2

Server performance

05010015020010:0020:0005:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:25 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
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04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 277 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for RustServer_11987, and is it up?

RustServer_11987 is up at this moment. Counted from its reported uptime, the last restart was about 2 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of RustServer_11987 show?

Average server fps over the last 48 hours is 122; the lowest was 96. Counted at its highest: 44,225 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,903 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustServer_11987 hosted?

No region is published by RustServer_11987. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 160.251.253.229:28015 is its address.

What Rust version is recorded for RustServer_11987?

Rust network protocol 2635 and build 168909 on Linux: that is what RustServer_11987 runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on RustServer_11987?

At the last refresh, RustServer_11987 recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 0 players.

In the rankings, which position does RustServer_11987 hold?

Over the last seven days, RustServer_11987 records #14,770 for player hours: the top 66% of all ranked servers.

Schedules

What is recorded on RustServer_11987 on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 16 hours after the latest wipe, the crowd peaked.

On RustServer_11987, when do wipes occur?

The record of RustServer_11987's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 18 hours ago.

Settings

Which rules and settings are recorded for RustServer_11987?

No gather rate is stated in the name of RustServer_11987. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for RustServer_11987?

RustServer_11987 runs a procedural map of size 3,000 with seed 28916, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RustServer_11987 appear among the Rust Graphs lists and filters?

On Rust Graphs, RustServer_11987 is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RustServer_11987, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags RustServer_11987 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is RustServer_11987 joined?

Enter client.connect 160.251.253.229:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded