StatusLive Servers online11,767 Players60,429 Populated3,522 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15339Server sheetchecked 8m ago

DeadlyGamingRust

Online 161.184.49.108:28015 checked 8m ago

Connect
Players now 0/ 350 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on DeadlyGamingRust
Fig. 2

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:05 UTC FW27d ago 1 – running 1
Tue 15 Sep, 13:46 UTC43d ago 2 halved by day 2 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
416 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for DeadlyGamingRust, and is it up?

Right now, DeadlyGamingRust is recorded as online. The uptime it reports puts the last restart at about 3 days 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 15 September 2026 is when Rust Graphs first saw it.

How does DeadlyGamingRust perform, as measured?

219 server fps on average over the last 48 hours, and never under 190. Counted at its highest: 147,926 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,857 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is DeadlyGamingRust hosted?

A region is not published by DeadlyGamingRust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 161.184.49.108:28015.

What Rust version is recorded for DeadlyGamingRust?

Rust network protocol 2635 and build 168909 on Windows: that is what DeadlyGamingRust runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on DeadlyGamingRust?

At the last refresh, DeadlyGamingRust recorded 0 players across 350 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does DeadlyGamingRust hold?

Player hours over seven days place DeadlyGamingRust at #15,339, within the top 69% of ranked servers.

Schedules

On DeadlyGamingRust, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

Which times and days are wipes plotted at on DeadlyGamingRust?

Too few wipes are on record for DeadlyGamingRust to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 2 hours ago.

Settings

Which rules and settings are recorded for DeadlyGamingRust?

The name of DeadlyGamingRust records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has DeadlyGamingRust loaded?

DeadlyGamingRust runs a procedural map of size 5,000 with seed 1557514967, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain DeadlyGamingRust?

These Rust Graphs lists include DeadlyGamingRust: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On DeadlyGamingRust, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp350 (Max players): Slots: 350; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags DeadlyGamingRust publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to DeadlyGamingRust?

In Rust, press F1 and type client.connect 161.184.49.108:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp350
Max players Slots: 350.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded