Fig. 1Players on adventure4RG-S2711-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S2711-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S2711-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak27players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 24 OctSat 24 OctThu 22 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 33, 22 hours in.
ScheduleExpected wipesRG-S2711-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:10 UTC4d ago
33
–
running
0
Sat 24 Oct, 08:19 UTC5d ago
33
–
0.4 days
0
Thu 22 Oct, 08:50 UTC7d ago
15
held half
2 days
0
Wed 21 Oct, 17:02 UTC7d ago
15
–
0.7 days
3
Wed 21 Oct, 08:49 UTC8d ago
18
–
0.3 days
0
Tue 20 Oct, 17:10 UTC8d ago
18
–
0.7 days
1
Mon 19 Oct, 06:26 UTC10d ago
15
–
1.4 days
0
Sun 18 Oct, 08:09 UTC11d ago
18
–
0.9 days
0
Sat 17 Oct, 06:51 UTC12d ago
18
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S2711-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
The current state of adventure4 is offline, with the last sighting 3 days 22 hours ago. For the last 7 full days the record is 51 of 168 hours up, 30% of the time. On 17 October 2026 is when Rust Graphs first saw it.
2.
What location is recorded for adventure4?
There is no region published by adventure4. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 161.33.143.114:28015.
3.
What Rust version is recorded for adventure4?
Rust network protocol 2635 and build 168909 on Linux: that is what adventure4 runs. Steam updates your game, which must be on the same protocol for you to join.
Population
4.
How many players are plotted on adventure4?
The latest refresh records adventure4 as offline, last seen 3 days 22 hours ago. The seven-day mean is 5 players; the peak over the same period is 33.
5.
In the rankings, which position does adventure4 hold?
Player hours over seven days place adventure4 at #2,711, within the top 12% of ranked servers.
Schedules
6.
On adventure4, what does the data show for wipe day?
The recent wipes averaged a busiest count of 27 players. 22 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
7.
Which times and days are wipes plotted at on adventure4?
No next wipe can be predicted for adventure4: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days 21 hours ago.
Map and rules
8.
What settings and rules apply on adventure4?
Gather rate for adventure4: not stated in the name. The group limit is 6 players. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
9.
Which map has adventure4 loaded?
Size 4,500 with seed 12345: that is the procedural map adventure4 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Lists and filters
10.
On Rust Graphs, which lists and filters contain adventure4?
These Rust Graphs lists include adventure4: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
11.
On adventure4, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The slot count is 200; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags adventure4 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
12.
By what method do you join adventure4?
Connect with client.connect 161.33.143.114:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S2711-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts6,^z,^y
Game
gmvanilla
Game modeThe mode is vanilla survival.
mp200
Max playersThe slot count is 200.
ts6
Group limitTeam size is capped at 6.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.