StatusLive Servers online11,902 Players104,075 Populated4,038 Wiped · 3 h426 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 17h ago

Corrupted Networks | Solo/Duo/Trio | 2x

Offline 162.0.162.162:59009 checked 17h ago

2x duo moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123419:0001:0007:0012:0019:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Corrupted Networks | Solo/Duo/Trio | 2x
Fig. 2

Server performance

010020030040019:0001:0007:0012:0019:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #367 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:20 UTC19d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPEDEU · duo · 2x · weekly · 206 on average
373 / 400
02
SURVIVORS.GG [ 2x Solo/Duo ] WIPED 27.10duo · 2x · biweekly · 158 on average
129 / 200
03
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 145 on average
202 / 250
04
Magic Rust #5 — Modded 2x (Solo/Duo) | PyccкийEU · duo · 2x · weekly · 120 on average
39 / 100
05 57 / 200
06
EU RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe |EU · duo · 2x · monthly · 96 on average
203 / 220
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Corrupted Networks | Solo/Duo/Trio | 2x, and is it online now?

The current state of Corrupted Networks | Solo/Duo/Trio | 2x is offline, with the last sighting 17 hours ago. The uptime it reports puts the last restart at about 19 days 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 15 September 2026.

What does the recorded performance of Corrupted Networks | Solo/Duo/Trio | 2x show?

Average server fps over the last 48 hours is 212; the lowest was 190. Counted at its highest: 33,172 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,088 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Corrupted Networks | Solo/Duo/Trio | 2x?

No region is published by Corrupted Networks | Solo/Duo/Trio | 2x. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 162.0.162.162:59009.

What Rust version is recorded for Corrupted Networks | Solo/Duo/Trio | 2x?

On Linux, Corrupted Networks | Solo/Duo/Trio | 2x runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Corrupted Networks | Solo/Duo/Trio | 2x?

Corrupted Networks | Solo/Duo/Trio | 2x is not responding at the latest refresh; the last record of it online is 17 hours ago. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Corrupted Networks | Solo/Duo/Trio | 2x placed?

Within the top 69% of all ranked servers: Corrupted Networks | Solo/Duo/Trio | 2x at #15,310 for player hours, seven days recorded. #367 against other duo servers.

Wipe data

What happens on Corrupted Networks | Solo/Duo/Trio | 2x on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Corrupted Networks | Solo/Duo/Trio | 2x?

The record of Corrupted Networks | Solo/Duo/Trio | 2x's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 21 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Corrupted Networks | Solo/Duo/Trio | 2x?

Corrupted Networks | Solo/Duo/Trio | 2x takes its gather rate from its name: 2x. A group tops out at 2 players (duo). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Corrupted Networks | Solo/Duo/Trio | 2x?

Seed 1548614670 and size 2,500 define the procedural map Corrupted Networks | Solo/Duo/Trio | 2x generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Corrupted Networks | Solo/Duo/Trio | 2x appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Corrupted Networks | Solo/Duo/Trio | 2x are: Servers with a 2x gather rate, Duo Rust servers and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.

On Corrupted Networks | Solo/Duo/Trio | 2x, what is meant by each tag?

The game's server browser reads these tags from Corrupted Networks | Solo/Duo/Trio | 2x: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Slots: 40; ts2 (Group limit): Teams hold no more than 2; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Corrupted Networks | Solo/Duo/Trio | 2x?

In Rust, press F1 and type client.connect 162.0.162.162:59009 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://billing.corruptednetworks.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp40
Max players Slots: 40.
ts2
Group limit Teams hold no more than 2.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build 167398 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded