DWG RG-S15310Server sheetchecked 17h ago
Corrupted Networks | Solo/Duo/Trio | 2x
Offline 162.0.162.162:59009 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #367 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:20 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Corrupted Networks | Solo/Duo/Trio | 2x, and is it online now?
The current state of Corrupted Networks | Solo/Duo/Trio | 2x is offline, with the last sighting 17 hours ago. The uptime it reports puts the last restart at about 19 days 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 15 September 2026.
What does the recorded performance of Corrupted Networks | Solo/Duo/Trio | 2x show?
Average server fps over the last 48 hours is 212; the lowest was 190. Counted at its highest: 33,172 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,088 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Corrupted Networks | Solo/Duo/Trio | 2x?
No region is published by Corrupted Networks | Solo/Duo/Trio | 2x. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 162.0.162.162:59009.
What Rust version is recorded for Corrupted Networks | Solo/Duo/Trio | 2x?
On Linux, Corrupted Networks | Solo/Duo/Trio | 2x runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Corrupted Networks | Solo/Duo/Trio | 2x?
Corrupted Networks | Solo/Duo/Trio | 2x is not responding at the latest refresh; the last record of it online is 17 hours ago. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Corrupted Networks | Solo/Duo/Trio | 2x placed?
Within the top 69% of all ranked servers: Corrupted Networks | Solo/Duo/Trio | 2x at #15,310 for player hours, seven days recorded. #367 against other duo servers.
Wipe data
What happens on Corrupted Networks | Solo/Duo/Trio | 2x on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Corrupted Networks | Solo/Duo/Trio | 2x?
The record of Corrupted Networks | Solo/Duo/Trio | 2x's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 21 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for Corrupted Networks | Solo/Duo/Trio | 2x?
Corrupted Networks | Solo/Duo/Trio | 2x takes its gather rate from its name: 2x. A group tops out at 2 players (duo). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Corrupted Networks | Solo/Duo/Trio | 2x?
Seed 1548614670 and size 2,500 define the procedural map Corrupted Networks | Solo/Duo/Trio | 2x generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Corrupted Networks | Solo/Duo/Trio | 2x appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Corrupted Networks | Solo/Duo/Trio | 2x are: Servers with a 2x gather rate, Duo Rust servers and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.
On Corrupted Networks | Solo/Duo/Trio | 2x, what is meant by each tag?
The game's server browser reads these tags from Corrupted Networks | Solo/Duo/Trio | 2x: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Slots: 40; ts2 (Group limit): Teams hold no more than 2; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Corrupted Networks | Solo/Duo/Trio | 2x?
In Rust, press F1 and type client.connect 162.0.162.162:59009 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://billing.corruptednetworks.com.
Server tags
Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z
Game
gmvanilla
mp40
ts2
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.