StatusLive Servers online11,757 Players64,357 Populated3,442 Wiped · 3 h196 Interval5 min Date29 OCT 2026

DWG RG-S15323Server sheetchecked 8m ago

WasteLandNuke

Online 162.120.4.84:10000 checked 8m ago

vanillaoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on WasteLandNuke
Fig. 2

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:17 UTC23d ago 3 – running 0
Mon 5 Oct, 02:56 UTC24d ago 3 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for WasteLandNuke, and is it up?

WasteLandNuke is up at this moment. Counted from its reported uptime, the last restart was about 15 days 10 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.

How does WasteLandNuke perform, as measured?

206 server fps on average over the last 48 hours, and never under 124. Counted at its highest: 112,445 entities, buildings, deployables and the rest of the world included. 5,897 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is WasteLandNuke hosted?

There is no region published by WasteLandNuke. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 162.120.4.84:10000.

On which Rust version is WasteLandNuke running?

Rust network protocol 2634 and build 167398 on Linux: that is what WasteLandNuke runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for WasteLandNuke?

0 of 5 slots on WasteLandNuke are taken at the latest refresh. The seven-day mean on this server is 0 players.

In the rankings, which position does WasteLandNuke hold?

Over the last seven days, WasteLandNuke records #15,323 for player hours: the top 69% of all ranked servers.

Wipe data

What is recorded on WasteLandNuke on wipe day?

The recent wipes averaged a busiest count of 3 players. At 2 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for WasteLandNuke?

Too few wipes are on record for WasteLandNuke to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 23 days 13 hours ago.

Rules and settings

Which rules and settings are recorded for WasteLandNuke?

No gather rate is stated in the name of WasteLandNuke. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has WasteLandNuke loaded?

Size 4,300 with seed 2147483647: that is the procedural map WasteLandNuke runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain WasteLandNuke?

The Rust Graphs lists that carry WasteLandNuke are: Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on WasteLandNuke?

Tags published by WasteLandNuke, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod). Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is WasteLandNuke joined?

Enter client.connect 162.120.4.84:10000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded