StatusLive Servers online11,786 Players66,925 Populated3,511 Wiped · 3 h190 Interval5 min Date29 OCT 2026

DWG RG-S14447Server sheetchecked 29d ago

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla
Connect
Players now 1/ ?
7-day average0peak –
Rank#14,447top 60%
Last wipe33d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on WhyPlayTestStuff2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is WhyPlayTestStuff2, and is it online now?

The current state of WhyPlayTestStuff2 is offline, with the last sighting 29 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

In which location is WhyPlayTestStuff2 hosted?

A region code of us4 is published, but no region, by WhyPlayTestStuff2. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 162.142.111.85:28030.

On which Rust version is WhyPlayTestStuff2 running?

Rust network protocol 2634 and build 166257 on Windows: that is what WhyPlayTestStuff2 runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on WhyPlayTestStuff2?

No response from WhyPlayTestStuff2; the server was last seen 29 days 14 hours ago.

What rank has been recorded for WhyPlayTestStuff2?

Within the top 60% of all ranked servers: WhyPlayTestStuff2 at #14,447 for player hours, seven days recorded.

Schedules

What happens on WhyPlayTestStuff2 on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. With 2 more waiting in the queue, the crowd on the latest wipe peaked 0 hours after the wipe.

What wipe schedule has been recorded for WhyPlayTestStuff2?

Once a month, with the force wipe, is when WhyPlayTestStuff2 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 33 days 18 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for WhyPlayTestStuff2?

No gather rate is stated in the name of WhyPlayTestStuff2. Eight players per group: the default for the game. build & creative, sandbox building, no gathering, is the game mode. It appears under Community in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is WhyPlayTestStuff2 played?

WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain WhyPlayTestStuff2?

The Rust Graphs lists that carry WhyPlayTestStuff2 are: Rust build servers, plotted live, Rust creative servers and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

On WhyPlayTestStuff2, what is meant by each tag?

Tags published by WhyPlayTestStuff2, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166257 (Build): 166257 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus4 (Region code): The region code recorded is us4; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^c (Creative): No gathering is needed; build freely in this sandbox; ^k (Build server): Base design and practice. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is WhyPlayTestStuff2 joined?

Connect with client.connect 162.142.111.85:28030: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players Slots: 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166257
Build 166257 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus4
Region code The region code recorded is us4.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^c
Creative No gathering is needed; build freely in this sandbox.
^k
Build server Base design and practice.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded