StatusLive Servers online11,879 Players98,401 Populated3,904 Wiped · 3 h400 Interval5 min Date29 OCT 2026

DWG RG-S15849Server sheetchecked 18d ago

Local Dev Server

Offline 162.230.30.126:28015 checked 18d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,849top 72%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct12 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
392 / 425
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
472 / 500
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
979 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
57 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
989 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
27 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Local Dev Server online, and what uptime has been recorded?

Last seen 18 days 8 hours ago; right now Local Dev Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.

What location is recorded for Local Dev Server?

A region is not published by Local Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 162.230.30.126:28015 is its address.

What Rust version is recorded for Local Dev Server?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on Local Dev Server. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Local Dev Server?

Local Dev Server is not responding at the latest refresh; the last record of it online is 18 days 8 hours ago.

Against other Rust servers, where is Local Dev Server placed?

Within the top 72% of all ranked servers: Local Dev Server at #15,849 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Local Dev Server?

Local Dev Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 21 hours ago.

Map and rules

What settings and rules apply on Local Dev Server?

No gather rate is stated in the name of Local Dev Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is Local Dev Server played?

Local Dev Server runs a procedural map, which the game generates.

Tags

Where does Local Dev Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Local Dev Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local Dev Server, what is meant by each tag?

The game's server browser reads these tags from Local Dev Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Local Dev Server?

Connect with client.connect 162.230.30.126:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded