StatusLive Servers online11,765 Players59,281 Populated3,483 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S5011Server sheetchecked 10m ago

Rust Serverr

Online 162.43.16.27:28015 checked 10m ago

moddedoxidepve
Connect
Players now 0/ 2 0% full
7-day average0peak 2
Rank#5,011top 23%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5209:0016:0023:0006:0013:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Serverr
Fig. 2

Server performance

010020030040009:0016:0023:0006:0013:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap15 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 01:50 UTC1d ago – – running 0
Sat 3 Oct, 05:07 UTC25d ago 1 held half 23.9 days 0
Fri 2 Oct, 16:20 UTC26d ago 1 – 0.5 days 0
Thu 17 Sep, 15:55 UTC41d ago 1 halved by day 1 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average
278 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 238 on average
235 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
117 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
14 / 200
05 63 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
19 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rust Serverr, and is it up?

Right now, Rust Serverr is recorded as online. The uptime it reports puts the last restart at about 35 hours ago. For the last 7 full days the record is 134 of 168 hours up, 80% of the time. On 17 September 2026 is when Rust Graphs first saw it.

Is Rust Serverr stable in the figures recorded?

160 server fps on average over the last 48 hours, and never under 108. Counted at its highest: 63,870 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,260 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Rust Serverr hosted?

There is no region published by Rust Serverr. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 162.43.16.27:28015.

What Rust version is recorded for Rust Serverr?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust Serverr runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Rust Serverr?

Current player count on Rust Serverr: 0, of 2 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 2 players.

Against other Rust servers, where is Rust Serverr placed?

Over the last seven days, Rust Serverr records #5,011 for player hours: the top 23% of all ranked servers.

Wipe times

What is recorded on Rust Serverr on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Rust Serverr?

No next wipe can be predicted for Rust Serverr: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 44 hours ago.

Settings

Which rules and settings are recorded for Rust Serverr?

No gather rate is stated in the name of Rust Serverr. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Rust Serverr loaded?

Size 3,400 with seed 50000: that is the procedural map Rust Serverr runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Rust Serverr appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust Serverr is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Rust Serverr?

The game's server browser reads these tags from Rust Serverr: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust Serverr joined?

In Rust, press F1 and type client.connect 162.43.16.27:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded