DWG RG-S15338Server sheetchecked 9m ago
RustServer
Online 162.43.27.37:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 10:42 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustServer online, and what uptime has been recorded?
RustServer is up at this moment. The uptime it reports puts the last restart at about 11 days 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 20 September 2026.
Is RustServer stable in the figures recorded?
Average server fps over the last 48 hours is 188; the lowest was 123. Counted at its highest: 49,657 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,950 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RustServer?
A region is not published by RustServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 162.43.27.37:28015.
On which Rust version is RustServer running?
Rust network protocol 2634 and build 167781 on Linux: that is what RustServer runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on RustServer?
0 of 50 slots on RustServer are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for RustServer?
Over the last seven days, RustServer records #15,338 for player hours: the top 69% of all ranked servers.
Schedules
What happens on RustServer on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On RustServer, when do wipes occur?
RustServer's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 20 days ago the current world was made.
Rules and settings
Which rules and settings are recorded for RustServer?
No gather rate is stated in the name of RustServer. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for RustServer?
Seed 19686 and size 3,000 define the procedural map RustServer generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does RustServer appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustServer are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On RustServer, what is meant by each tag?
The game's server browser reads these tags from RustServer: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is RustServer joined?
Enter client.connect 162.43.27.37:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.