StatusLive Servers online11,704 Players51,358 Populated3,284 Wiped · 3 h140 Interval5 min Date28 OCT 2026

DWG RG-S15409Server sheetchecked 12m ago

Rust Server

Online 162.43.28.76:28015 checked 12m ago

moddedoxidepve
Connect
Players now 0/ 3 0% full
7-day average0peak –
Rank#15,409top 69%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Server
Fig. 2

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct12 Oct20 Oct23 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 244 on average
242 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 234 on average
169 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 97 on average
141 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
9 / 200
05 52 / 250
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average
18 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust Server, and is it up?

Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 10 days 4 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. First seen by Rust Graphs on 5 October 2026.

Is Rust Server stable in the figures recorded?

The last 48 hours give an average of 158 server fps and a floor of 93. Counted at its highest: 48,535 entities, buildings, deployables and the rest of the world included. 2,741 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rust Server?

A region is not published by Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 162.43.28.76:28015 is its address.

What Rust version is recorded for Rust Server?

On Linux, Rust Server runs Rust network protocol 2634 and build 166652. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Rust Server?

Current player count on Rust Server: 0, of 3 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for Rust Server?

Over the last seven days, Rust Server records #15,409 for player hours: the top 69% of all ranked servers.

Schedules

On Rust Server, when do wipes occur?

The record of Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 22 days 1 hours ago.

Map and rules

Which settings does Rust Server run, and what rules?

No gather rate is stated in the name of Rust Server. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Server played?

Seed 50000 and size 3,000 define the procedural map Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rust Server?

These Rust Graphs lists include Rust Server: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Server, what is meant by each tag?

The game's server browser reads these tags from Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): The slot count is 3; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Rust Server?

Connect with client.connect 162.43.28.76:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp3
Max players The slot count is 3.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded